package lab02;

public interface RolesCharacter {
    int ROLE_HP =66;
    int Role_attack = 215;

    int Boss_HP = 444;
    int Boss_attack = 507;

    //攻击
    void ATTACK();
    //    移动方式
    void Move();
    //    加血
    void AddHP();
    //    收到对方的攻击
    public void Injure(int ComingAttack);


}